All Players must fill out a Waiver before being allowed to play.
** IMPORTANT ** "Are you with a group that has a reservation?" - Click YES and choose what event you are attending. Ex: 5/9 Airsoft Open Play **
GENERAL / BASE RULES
ADDITIONS OR CHANGES TO THESE RULES CAN BE MADE AT ANYTIME. SEE HEAD REF ON GAME DAY FOR ANY CHANGES OR QUESTIONS.
Age of Players:
10 - 13, parent or Guardian must be present.
14 - 17, Parental consent is required.
We have a strict zero tolerance policy when it comes to unsafe or illegal actions. Breaking a zero tolerance rule will have you banned from
future events and in most cases, will result in local law enforcement being called in.
Please see the below list:
Illegal drugs of any kind.
Alcohol consumption before or during games/events.
Damage to the field (graffiti, littering, etc.)
Aggressive physical contact with another player.
Disrespect of any kind towards other players, field/event staff.
Gun cases (or the original box) must be used to transport your Airsoft Gun.
Do not point an Airsoft gun at anything you don’t intend to shoot.
Do no discharge an Airsoft Gun in any location other than designated shooting areas (ie: On the Field, Chrono Station, Shooting Range)
Keep your finger OFF the trigger & trigger guard until you are On the Field, ready to shoot.
Keep the magazine out of your Airsoft Gun until you are On the Field, ready to shoot.
Safe Zone locations are defined as areas that are NOT in-play (ie: Picnic Tables area, etc.)
No magazines in pistols, AEGs or Rifles.
Weapon safety on ALL pistols, AEGs and Rifles are ON.
Barrel Blocking Device must be used at all times while in the Safe Zone.
Pistols must be holstered.
AEG & Rifles being carried must be pointed at the ground at all times.
Shooting inside a Safe Zone is strictly forbidden.
On the Field
On the Field locations are defined as areas that are considered in-play.
Forbidden: Blind Fire – Shooting without the ability to see what you are shooting at. The most common form is this is sticking your gun over or around cover and firing without looking at where you are shooting.
Forbidden: Hosing – Unnecessarily long sustained bursts of more than 15-20 rounds at a time. Even for support weapons this is not allowed. Short controlled bursts should be used to allow opponents to call themselves out.
Magazines must be removed, weapons cleared and then placed on “safe” and Barrel Blocking Device added before entering a Safe Zone.
Should your goggles not meet the below standards, you will not be able to use them in-game:
• Full-Seal goggles ONLY. No shooting glasses, shop glasses, wire mesh glasses, etc.
• A “Full Seal” consists of a rubber or foam seal that conforms to the features of the player’s face.
• ANSI Z87.1 (or higher) Rated lenses.
• Adults (18 and over): Full-face protection is recommended.
• Minors (17 and under): Full-face protection is required (ie. a Paintball Mask).
• “Full Face Protection” is defined as a rigid metal or plastic mask which covers cheeks, chin, nose and mouth.
Game control reserves the right to:
A: REFS can inspect player’s eye & face protection at will.
B: Refs can ask for photo ID as proof of age.
Red “Dead” Rags
A Red Rag is any cloth material no smaller than 12-inches by 12-inches in size. Red Rags symbolize that a player is not in play and is to be treated as if they are not alive. Once a player is out of play (hit, observing, etc), they are to immediately secure a Red Rag on their head to symbolize that they are not a target/objective.
Please observe the follow rules of conduct for hits:
• Hits are defined as any BB strike on your person or gear.
• Friendly Fire counts! Check your targets!
• If two players fire simultaneously and both are hit, BOTH players are out, not the player who says “hit” first.
• Gun hits Do Not count (this may change per event).
• Rubber Knife kills are NOT allowed.
• Ricochets through brush count as a hit (in order to simulate bullets making their way through). Brush provides concealment, not cover.
• Ricochets off rocks (or other hard cover) DO NOT count as a hit if fired from a rifle or pistol.
• Ricochets off rocks (or other hard cover) fired from a shower grenade, claymore mine or other “booby trap” DO count as a hit in order to simulate
• When hit, immediately cry out ‘Hit!’ as loud as you can and place your red rag in a visible area. This will prevent you from being lit up a second time.
• DO NOT call players out on the opposite team
• If you see a player get hit on your team, but he doesn’t feel it, let him know.
• Dead men do not talk, give away positions or do anything other than lie dead or walk back to respawn.
Minimum Engagement Distance
Pistols, Shotguns & AEG – 20 feet
Sniper – 100 feet
FPS Limits (this is a general rule - on site we measure by Joules)
Pistols, Shotguns, DMR's & AEGs: 400fps w/0.20g, 360fps w/0.25g
HPA guns 325fps w/.30g bb
Bolt Action Snipers: 500fps w/0.20g, 450 w/0.25g, 400 w/.030g. (if it is not bolt action, and can go into semi, it is an AEG)
Rate of fire
• All guns, AEG or HPA are limited to 25 bb per sec or lower.
BB Weight - No .12 gram BB's allowed - MUST BE BIODEGRADABLE BB'S
• .20g -.32g are allowed in AEG's etc.
• up to .40g are allowed in Snipers
• No lasers are allowed.
• No Riot Shields are allowed.
Rockets, Mines & Grenades
Rockets are not allowed during Open Play games.
Mines are not allowed during Open Play games.
• Defined as: Commercially produced Rubber, foam or gas grenades designed for field use.
• CLEARLY LABEL YOUR HAND GRENADES !
• NO: BB Carriers, pinecones, rocks, de-milled grenades.
• 10′ kill radius from where the grenade comes to rest.
• A grenade impact in a room of a house kills everyone in the room.
• Grenades are a 1-time-use weapon per mission set and are considered ‘Spent’ once they have been used.
• If you find a grenade in the field, do not pick it up, talk to the event staff.
Blind Man should be called to halt game play when:
• A player loses his/her eye protection.
• Anyone (player or non-players) is seen on the field without eye protection.
• In the event of a serious injury or other medical emergency.
Any player observing any of the above cases is authorized to initiate a Blind Man call. Upon hearing the call, other players should immediately repeat the call and wave their red rags above their head to signal a halt in game play. All players must immediately halt play, sit on the ground, and put their replicas on SAFE. Players will wait until “Game On” is called by Game Control to resume play or until further instructions are given.
Bang-Bang / Safety Kill
If you manage to sneak up on a player or a group of players, have a clear shot and are at a distance of 20 feet or less, point your weapon at the opposing player and yell out “BANG-BANG” for EACH player you are attempting to kill (this prevents 1 player from taking out an entire squad by just yelling “bang-bang” once). When you call “bang-bang”, follow up with a short description of the player they are calling out in order to avoid confusion. Again, this is a safety measure and not to be used as a defensive or offensive tactic.
If two or more opposing players become aware of each other at a distance under 20 feet, they should call “parlay” and back off to a safe distance. This is to be used as a safety measure only, and not as a defensive or offensive tactic.
Lost / Found
Crossfire is not responsible for lost or stolen property. MARK YOUR GEAR!
Please contact the staff immediately if you are missing something.
* This list of rules may be amended and added to at any point by Crossfire Airsoft
As of April 2020, we test all BBs in Joules
Green is the normal airsoft playing AEG/HPA range. The white is the bolt action sniper range. RED is the over limit for all guns. All other colors are for future plans.